Placing objects
place_table
Place a table of text cells.
Usage
place_table <x_mm> <y_mm> <rows> <cols> [cells…]Angle brackets mark required arguments and square brackets optional ones. Available in the schematic editor. You can issue this yourself, and the AI agent issues the identical command — there is no second, hidden interface.
Arguments
x_mmRequired
y_mmRequired
rowsRequired
colsRequired
cellsOptional
4 required, 1 optional.
Behaviour
Cells are row-major and there must be exactly rows*cols of them — the structure cannot hold a ragged table, which is the failure a list-of-lists invites. A cell written as _ is empty. Column widths and row heights default to an even split.
How the agent uses it
- The agent works in a perceive / act / verify / recover loop: it describes the design, issues
place_tableor another command, checks the result, and undoes the change if the check fails. - Commands report what they actually did. A refusal is a result, not a silent no-op — which is what lets the agent recover instead of building on a change that never happened.
- Anything the agent can do here, you can do yourself, and the reverse.
Try place_table in the editor
Free to start on macOS, Windows and Linux. Bring your existing KiCad and Altium libraries.
