Footprints and placement
set_locked
Lock or unlock a board object.
Usage
set_locked <kind> <index> [locked]Angle brackets mark required arguments and square brackets optional ones. Available in the pcb editor. You can issue this yourself, and the AI agent issues the identical command — there is no second, hidden interface.
Arguments
kindRequired
indexRequired
lockedOptional
2 required, 1 optional.
Behaviour
kind is trace | via | zone | footprint | arc. A locked object stays selectable so it can be unlocked, but cannot be dragged or deleted, and the router routes around it instead of shoving it.
How the agent uses it
- The agent works in a perceive / act / verify / recover loop: it describes the design, issues
set_lockedor another command, checks the result, and undoes the change if the check fails. - Commands report what they actually did. A refusal is a result, not a silent no-op — which is what lets the agent recover instead of building on a change that never happened.
- Anything the agent can do here, you can do yourself, and the reverse.
Other footprints and placement
Try set_locked in the editor
Free to start on macOS, Windows and Linux. Bring your existing KiCad and Altium libraries.
